Learn months and yaku together
Start with the twelve months, then learn to recognise Brights, Animals, Ribbons and Chaff. You do not need to memorise all 48 cards at once; refer to the yaku list while playing.
Choose captures for the position
Compare how close each player is to a yaku. Brights and the sake cup contribute to important combinations, but they are not always the best capture. A Chaff card that completes a yaku may matter more than an isolated Bright. Taking one Bright blocks Five Brights, but does not necessarily block Four Brights. Cards already captured by your opponent cannot be reclaimed by keeping another card of that month.
Assess the choice to continue
This site doubles totals of seven or more, but no score threshold makes the decision for every position. Consider both capture piles, remaining cards, possible yaku and the match score. Continuing can improve your score or give your opponent time to win the round. Even a small remaining hand can complete a yaku.
Understand the dealer’s first move
The dealer plays first and can choose among available matches. A matching card in hand is still required; going first does not guarantee taking the best card on the field. Consider which matches your play leaves for your opponent.
Practise observation and review
Learn matching and scoring against the Easy AI, then practise checking both capture piles every turn. Review the risks visible when you chose to stop or continue, rather than judging the choice only by its outcome. Yaku values and scoring conventions vary; consult this site’s rules.